![]() ![]() ![]() Trying to have them all work with ghouls and super-mutants was just going to be – felt like it was going to be a nightmare. “It really had to do with how all the weapons and armour worked. That three playable races idea? It was nixed due to technical issues. “Fallout: Sin City” would eventually become the Fallout: New Vegas we all know and love. Originally intended as a large expansion for Fallout 3, Bethesda Game Studios and Obsidian expanded the scope of the project so it became essentially a sequel in size and complexity. Speaking to Eurogamer, Obsidian’s CEO Feargus Urquhart spoke about some of the decisions they made during the 2010 open-world role-playing game’s development. The early treatment for Fallout: New Vegas included race selections for the player character that offered ghouls and super-mutants as viable choices. ![]()
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